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    Ancient gear decks combos , rulings , and effects

    A.T.M Lolz
    A.T.M Lolz
    Admin Assistant
    Admin Assistant


    Posts : 667
    Birthday : 1994-06-27
    Join date : 2009-08-24
    Age : 29
    Location : lolz land of egypt

    Ancient gear decks combos , rulings , and effects Empty Ancient gear decks combos , rulings , and effects

    Post by A.T.M Lolz Sat Feb 20, 2010 1:41 am

    Trap Cards and Quick-Play Spell Cards that activate during the Battle and Damage

    Steps tend to be some of the most common and troublesome cards used by

    players, and this Archetype is all about preventing your opponent from using them.

    This ability makes them potent. Some of the Ancient Gears (notably Soldier and

    Engineer) have a low ATK for their Level, so the basic strategy is to use the many

    support cards available (possibly Gaia Power, since all of the "Ancient Gears" are

    EARTH based) to boost their ATK. A typical Ancient Gear deck includes ways to

    normal summon Ancient Gear Golem, possibly some support for Ancient Gear

    Gadjiltron Dragon or Ancient Gear Gadjiltron Chimera (with a combination of Red

    Gadget, Green Gadget and Yellow Gadgets) and maybe a way to use Ultimate

    Ancient Gear Golem. Most of the basic strategies behind using such a deck require

    winning through controlling the highest ATK point monster on the field, and then attacking until you win.
    It is important to note that Ancient Gears are not immune to Trap Cards (aside from

    Engineer, who can't be targeted by traps). If your opponent has a "Mirror Force"

    ready, for example, attacking with a non-Ancient Gear (or an Ancient Gear monster

    that does not have the standard effect) will allow your opponent to wipe out all

    your monsters in Attack Position, including the Ancient Gears.

    Due to the amount of cards that deal specifically with summoning from the deck

    (Spell Gear and Machine Duplication), also the fact that most Ancient Gear

    monsters require tributes to summon, Reload and Magical Mallet might be worthy

    choices for this deck. Terraforming will also come in handy to retrieve Geartown

    early on. Without Geartown, you will need an alternate source of tribute fodder, as

    the more usable Ancient Gears requires at least one tribute, while the lesser of

    them tend to have a survivability issue. Pot of Avarice and Ancient Gear Workshop

    will also help out as most of the more powerful Ancient Gears cannot be special

    summoned from the graveyard.

    Strategy


    Ancient Gears have gained strength with the release of "Geartown", which makes

    summoning high-level Ancient Gear monsters much easier, and when Geartown is

    destroyed, you can special summon any Ancient Gear monster from your deck to

    the field (except for the Ancient Gear monsters that can't be special summoned at

    all). And due to the release of "Geartown", Ancient Gears have risen in popularity

    and can be considered as a Tier 2 ranking deck.


    Either by using them on the field or from your hand, in conjunction with
    "Polymerization", "Power Bond" and/or "Limiter Removal", it is possible to quickly

    achieve an OTK.
    Ancient Gear Drill can be used to search out some quick-play spells like My Body as

    a Shield, Shrink, and the aforementioned Limiter Removal. These cards work well

    with Ancient Gear Drill because they can be activated during your opponent's turn

    so you don't have to wait until your next turn to activate them.


    Some of the Ancient Gear monsters can be special summoned. Ancient Gear

    Engineer is a good offensive tool (but you'd probably want to increase its ATK from

    its base of 1500) because you can attack with it and destroy a spell or trap after it

    attacks (due to its effect).


    You can also use Cost Down, Star Blast or Mausoleum of the Emperor to make

    normal summoning the level 5 or higher Ancient Gear monsters easier.


    Recommended cards
    Monsters





    Spells






    Proof of Powerlessness



    Extra Deck



    Trivia






    • Ancient Gears are one of the few significant archetypes to have had all but one of their support cards and members released in the actual card game (Elemental Heroes, for one, have many support cards that exist only in the anime). In addition, nearly all of them are released in the Structure Deck 10: Machine Re-Volt.


    • Ancient gear decks are slow to summon due to dead draws, preferred certain cards like trade in or hand destruction to help get better draws
    lg_men
    lg_men
    Slifer Red Duelist
    Slifer Red Duelist


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    Birthday : 1997-05-05
    Join date : 2010-02-19
    Age : 26

    Ancient gear decks combos , rulings , and effects Empty Re: Ancient gear decks combos , rulings , and effects

    Post by lg_men Sat Feb 20, 2010 4:15 am

    Thanks man, I was looking for that for a while now. Really thanks.

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